Answer So if a pixel only takes 0ns, 512*512 are pixels wiil take 0ns/pixel * pixels = 5240 ns So if a second is ns, we should make a convertion to seconds 1(second/ ns) * 5240 ns = 0, seconds, takes for one frame, With aAnswer (1 of 2) Let's start from the beginning 16x16 is the basic texture size 32x32 is a step up, but still noticeably lowresolution 64x64 is where it starts to get fancy The pixels are almost invisible unless you're concentrating 128x128 is almost indistinguishable from real, smoothThe dimensions of the original image are 768 x 512 pixels Since each pixel requires 3 bytes of information, we can store the image to disk in raw format using 768 x 512 x 3 = 1,179,648 bytes The bit stream would have length 1,179,648 x 8 = 9,437,184 Second Life Marketplace 34 X Seamless Resident Evil Mansion 2d Game Textures 512 X 512 Pixels 512 x 512 pixels image